Between September and December 2025, authorities in the states of Santa Catarina and Rio Grande do Sul informed parents that the platform was being used by pedophile networks to solicit sexual and self-harm videos from minors in exchange for Robux in cities in southern Brazil. In August 2025, the Defensoría del Pueblo de la Provincia de Catamarca informed parents in the Argentine province that the platform’s security was insufficient to protect minors and that in recent years cases of sexual harassment of minors were becoming more frequent in the province thanks to Roblox. The Division of Cybercrime of the Scientific, Penal, and Criminal Investigations Corps (CICPC) was the first Venezuelan government organization to issue a national statement warning that the platform was not safe and that parents should monitor their children’s chats. The Netherlands and Belgium have restricted certain games on the platform due to their regulations on in-game “loot boxes”, which give out items based on random or unknown chances, to reduce children’s exposure to gambling. In the same month, Janybek Amatov, a member of the Kyrgyz parliament, raised restrictions on games marketed to children, such as Roblox and Minecraft, following the presence of pedophiles.
The platform implemented a rehaul of its friend system with age verification through facial recognition or through a government-issued ID. Roblox Corporation has responded to some concerns by launching updates intended to boost child safety, and it employs about 3,000 moderators. Concerns include exposure to sexual content, sexual predation, political extremism, and financial exploitation, which have led to some countries banning the platform. We detect manipulative behaviors by perpetrators to exploit children, often through shared interests.
Certain platforms let you receive alerts when your child gets direct messages from other players, allowing you to catch potential issues early. Knowing the ins and outs of the games your child plays gives you a clearer sense of the content, the people they’re interacting with, and potential risks. Most major gaming platforms have player and family or parental controls that make it easy to create and manage family accounts. When using EA’s online services, you can play, chat and, in some cases, share other content with players including friends. Los Angeles County filed a lawsuit against Roblox two days later, claiming the platform “makes children easy prey for pedophiles” and “fails to implement reasonable and readily available safety measures”. On December 18, 2025, the Attorney General of Tennessee Jonathan Skrmetti would sue Roblox for misleading parents about child safety, saying that “Roblox is the digital equivalent of a creepy cargo van lingering at the edge of a playground”.
- It cited the fact that the game hosts millions of instances of user-generated content which makes the platform difficult to classify as a whole.
- GameSafe monitors your child’s game chats, alerting you to threats in real-time.
- Hindenburg Research cited a similar game, Public Bathroom Simulator Vibe, as one of the reasons Roblox is an “X-rated pedophile hellscape”.
- Players spend 54% more on games they perceive as safe and non-toxic.
- In addition, members of Bahrain’s parliament also began drafting a bill to ban Roblox in the country following concerns about child safety.
- This means a game studio could literally lose half of its female players due to an unsafe environment.
Teens who pass the age test would be able to add anyone aged 13 through 17 as a trusted connection without restriction, though users over 18 years old would need to use a QR code or phone number to add verified teen users. In October 2020, the Roblox Corporation reported employing approximately 1,600 full-time employees dedicated to content moderation. In-game mechanics for self-expression such as user avatars, item decorations, and spray paint tools were also identified as being used to spread extremist and hateful imagery. One high-profile group in Roblox, called “The Senate and People of Rome”, outlawed “race-mixing, feminism” and homosexuality, while also requiring another player, who was Jewish, to wear a “Judea tunic or be arrested on sight”. Investigative journalism YouTube channel People Make Games accused the platform of “exploiting” younger game developers by promising them large amounts of money from creating games, only to apply high revenue cuts and leaving creators with little to no income. In April 2022, Truth in Advertising filed a complaint against Roblox with the Federal Trade Commission for false advertising, mainly failing to disclose when advertising is present, such as with advergames and brand ambassadors.
At what age should I allow my child to play games online? There are different ways to enhance and manage your and your family’s experience when playing games online. On March 4, 2026, Nebraska Attorney General Mike Hilgers filed a lawsuit against Roblox, accusing the platform of becoming a “playground” for child predators and misleading parents and guardians about the safety precautions taken on the platform. In April 2025, Florida attorney general James Uthmeier sent a subpoena to Roblox about uses of the platform by users age 16 and under as well as the platform’s protections for children against “mature content”.
That month, Iraq also banned the game, citing child safety and its incompatibility with “social values and traditions”. The minister emphasized that he had entered into talks with Roblox representatives in Southeast Asia and that one of the main topics of conversation was the stabbing incident that occurred in Johor that same month and how the platform has been hosting inappropriate games for minors in Malaysia. During the same period, Fahmi Fadzil, Malaysia’s communications minister, had previously confirmed to local media in October that he had noticed the platform was being used to promote violence among minors and personally banned his children from using it. In August 2025, Indonesia requested that Roblox strengthen its chat filters to remove harmful content and enhance child safety, warning that failure to comply could result in a ban. Shapak also pointed out that the platform had highly addictive elements marketed to minors, which could expose them to sexual or violent material at an early age and create certain dependencies to electronic devices. These decisions were made by the Australian government after receiving several reports of child grooming, where it was noted that the security measures imposed by the platform were not sufficient to protect minors.
Players demand action: Moderation is a must
Núcleo journalists claimed that much of the platform is supported by microtransactions and uses methods to make minors addicted to online purchases to a certain extent, which can be used to abuse them. In March 2025, Roblox CEO David Baszucki said in response to concerns over child safety, “if you’re not comfortable, don’t let your kids be on Roblox”. Sexual exploitation of minors on Roblox has been used to justify and promote the short-selling of Roblox Corporation’s stock by organizations such as The Bear Cave (which compiled a list of 16 arrests and indictments since 2020 among other instances of sexual abuse) and the investment firm Hindenburg Research. Roblox refused action towards the game, as they did not see it as a safety concern; Sonic’s owner Sega later took the game down via a copyright infringement notice after being notified. On December 13, 2021, the YouTube channel People Make Games released a video featuring an interview with an anonymous individual who maintained to be a victim cubet of sexting with a 24-year-old Roblox game developer, who created the Sonic the Hedgehog fangame Sonic Eclipse Online, when she was 12. It cited the fact that the game hosts millions of instances of user-generated content which makes the platform difficult to classify as a whole.
More reports and surveys
A common criticism in regard to child safety on Roblox is the proliferation of games that depict sex clubs (usually termed “condo games” or “scented cons”) that facilitate virtual sexual roleplay between users and how easily accessible they are to underage players. In September 2025, Algerian authorities banned the game, citing that the company did not have sufficient tools and capacity to protect children, where the vast majority of Algerian users were under the age of 10 and were being exposed to sexual harassment and inappropriate content on the platform. The ESRB’s primary mission is to help parents make informed decisions about the video games and apps their children play. Video game rating systems are designed to help players and parents make informed decisions about the games they choose for themselves or their children. While some communities place age limits to prevent users from joining, applications obtained by Rolling Stone for players to “work” in adjacent sexual games on the platform showed that the large majority of users in these communities were under 15. The appropriate age for online gaming varies by child and game content, but generally, most experts suggest waiting until around age 7-8 for limited, supervised online play.
- NetSmartz is NCMEC’s online safety education program.
- Parental control settings can help you keep tabs on how long your child is gaming, set daily time limits, or even restrict internet access when gaming time is over.
- The safety of children on Roblox, a multiplayer game platform managed by the American company Roblox Corporation, has been the subject of much debate and controversy.
- Following the public backlash, senior Australian government officials called meetings with Roblox, where they indicated that if the company is unable to neutralize cases of child sexual abuse on its platform, it could face fines of A$49.5 million.
- According to a 2022 report by The Weekend Australian, “dozens” of forums exist to show Roblox players how to make Nazi-inspired content without being banned, such as rearranging the colors of the Nazi flag and altering the Swastika.
She also requested that the game’s PG rating be reviewed again by the Australian Classification Board, where it was noted that the platform hosted games intended for adults. The system requires users to either upload an ID to verify their exact age or perform a facial scan via Persona to place a person into an estimated age group. On November 18, 2025, Roblox announced that all forms of in-game chat and experiences rated “18+” on the platform would be locked behind an age verification system. In October 2025, Roblox planned revenue changes in order to expand child safety and moderation which caused the stock of the company to fall by 15 percent, though the company stated they expect a rising third quarter capital after the changes are made.
What GameSafe Covers?
Roblox developers are required to fill out a questionnaire which will determine the game’s maturity rating, ranging from “minimal” to “restricted”, which are only available to users who have verified they are at least 17 years old through government-issued ID. According to a 2022 report by The Weekend Australian, “dozens” of forums exist to show Roblox players how to make Nazi-inspired content without being banned, such as rearranging the colors of the Nazi flag and altering the Swastika. After Roblox requested the channel to take down the video, People Make Games released several more accusations towards Roblox, focused on an alleged lack of oversight of developers and a method for people to address developer abuse, leading to child developers being exploited for labor on third-party platforms. Some found that the platform made it very easy to purchase microtransactions, leading to numerous instances where children have spent large sums of money on the platform without parents’ knowledge.
On June 25, 2025, Aftermath reported that 6 people had been arrested in the United States in connection to grooming on Roblox since the start of the year. Online child exploitation groups such as 764, CVLT, and other groups affiliated with The Com have been discovered operating on Roblox, something which has been acknowledged by Roblox themselves. In the second quarter of 2025, Roblox reported a daily active user count of over 100 million, its highest on record. Robux can be used to purchase virtual items that the player can use on their virtual character (or “avatar”) on the platform, or access experiences that require payment.
From February to May 2025, law firm Anapol Weiss filed four different lawsuits against Roblox on behalf of children for alleged exploitation by adults. The lawsuit alleges that Roblox connected their daughter with online predators, who sexually exploited her by coercing her to send sexually explicit photos to them on Discord and Snapchat; those corporations were also named in the lawsuit. Other federal governments, such as Coahuila and Nuevo León, sent communications to parents stating that Roblox was being used to extort minors. In December 2025, access to Roblox was blocked in Russia due to it allegedly containing extremist material and “international LGBT propaganda”, with Roskomnadzor saying that the platform was “rife with inappropriate content that can negatively impact the spiritual and moral development of children”. In October 2025, the Attorney General’s Office in Lleida, Catalonia, Spain, launched a series of investigations following several reports from parents whose children had been harassed through Roblox. On February 3, the Egyptian government decided to completely ban the platform following a decision by the Supreme Council for Media Regulation (SCMR), which had determined that the platform’s content posed significant risks to minors over “violent content”.
In 2024, Bloomberg Businessweek reported that, since 2018, at least 24 people had been arrested in the United States on charges of abducting or sexually abusing children they had groomed on Roblox. According to the company in 2020, the monthly player base included half of all American children under the age of 16. A December 2017 study found that children ages 5 to 9 primarily spend their time playing Roblox over all other activities when using a PC. Additionally, in 2025, social hangout games featuring private locations such as bedrooms and bathrooms were restricted to users aged 17 and above. Around 40% of Roblox players are under 13 years old, and Roblox Corporation stated in 2020 that half of all American children used the platform. Customize alert settings for peace of mind and full control over your child’s online gaming safety.
At Electronic Arts, we want to empower our players and parents to make informed decisions about gameplay.
Roblox Corporation responded to the lawsuit on August 15, stating that they continuously work “to enhance our moderation approaches to promote a safe and enjoyable environment for all users”. The suit alleged that by actively shutting down independent efforts to expose potential dangers on its platform, Roblox was failing in its duty to protect underage users from harm. On August 14, 2025, Louisiana attorney general Liz Murrill filed a child protection lawsuit against Roblox Corporation. The lawsuit alleges that Roblox profited off minors when they bought Robux to participate in third-party gambling rings, violating the RICO act. Following the platform ban in Buenos Aires, the secretaries of public education in the provinces of Córdoba, Mendoza and Misiones issued regional bans on Roblox on all public school devices after multiple reports of grooming and child harassment. The Ministry of Education made this decision after a case of child exploitation in which the platform was being actively used by pedophiles based in the city of Cipolletti, who requested intimate photos of minors in exchange for Robux.
Electronic Arts Games & Ratings
All participants confirmed they are active players participating in online multiplayer games. Conversely, players are willing to spend more in games that feel safe – one analysis found gamers spend 54% more on titles they perceive as “non-toxic”. If platforms clearly enforce rules against harassment, players will reward them with loyalty, more engagement, and increased spending.
As of August 2025update, the corporation is facing several lawsuits in the United States for alleged failures to protect children. Poki Kids is an online playground specially created for young players. We guard against gamers attempting to move the conversation away from the protected gaming platform to discord or other messaging apps. “If users have a bad experience, whether it’s harassment in a game, scams on a marketplace, or hate speech on a social platform, retention becomes nearly impossible.
Child safety on Roblox
For messages outside the gaming platform, like on Discord, enabling notifications on those accounts can offer additional oversight. Games often have customizable settings that allow you to control in-game spending and restrict who can interact with your child. Strong, unique passwords are essential to protecting your child’s gaming accounts from hackers. Games downloaded from shady sources can contain harmful content or malware, so stick to platforms that provide clear content ratings and descriptions. For kids ages 8 to 17, that adds up to an average of 1.5 to 2 hours each day spent gaming.
The same study also took notice of the genre of “hood games”, in which players roleplay as gangsters in low-class neighborhoods, for promoting prejudice and stereotypes against African Americans and those of lower socioeconomic status. However, these restrictions did not apply to advergames, leading to further criticism by Truth in Advertising and children’s digital rights organization 5Rights. The woman reported that her character slipped on a puddle and was stuck on the ground, at which point several other players roleplayed sexually assaulting her. One controversial invitee was “TheOfficiaITeddy” who, according to IGN, was involved in making games that “featured romantic, dating, and even sex-themed content” with his most popular game having hundreds of millions of plays. Bloomberg Businessweek reported the existence of forums on the dark web sharing tips on how to encourage children to contact predators offsite without detection by chat filters through the use of intentional typos and emojis.
While gamers overwhelmingly want platforms to moderate harmful content, doing it at scale is no small feat. According to a Unity Technologies report, 77% of multiplayer gamers believe that protecting players from abusive behavior should be a priority for game developers. Our survey found that 85.25% of respondents believe gaming platforms should actively moderate offensive content (such as hate symbols, slurs, or sexually explicit mods/skins). No matter how great the gameplay is, if the community is known for harassment, many potential players will simply stay away. That is a huge chunk of the player population deliberately steering clear of specific games because of how players behave in those spaces. These behavioral changes directly impact the social experience and community engagement, two crucial pillars of successful online gaming platforms.






